The Chessmen

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Mr. Smartie Notes: this page is a recovery operation, consisting of cut-and-paste notes from an internet archive site, most likely the WayBack Machine. It needs formatting to the new character templates, and other fix-ups.

Chessmen

The Chessmen are a fourteen-person group of criminal enforcers in powered armor who use a chess motif. The identities of the people within the Chessmen suits have not remained constant over the years. Contents [hide]

   1 Vital Stats
   2 Equipment and Miscellaneous
   3 Members
   4 Appearances

[edit] Vital Stats

Debut: first mentioned 1:3

Earliest Known Appearance: prior to 1968


[edit] Equipment and Miscellaneous The Chessmen in pursuit of Britain's Mock Turtle

There are four types of Chessman armor, each of which is based on a specific chess piece.

Pawn: There are eight of these. The pawns carry hand-held energy blasters and can fly via jetpacks on their backs.

Rook: There are two of these. The rook armor, with its twin heavy-duty blasters, possesses the greatest firepower. The jets in its base allow it to fly, albeit slowly. In a sense, it is an airborne tank, sacrificing maneuverability and speed for protection and sheer destructive ability.

Knight: There are two of these. The knight armor is the only one incapable of flight. Instead, the knight rides upon a flying robotic horse. The knight armor can generate both an energy sword and an energy lance, which the wearer wields in his hand. The knight is capable of short-range teleportation, though it is unclear whether this technology is housed in the armor or the horse.

Bishop:There are two of these. The bishop armor is built for speed and movement. Its jets are capable of both great speeds and precise sharp turns, and the suit, when in flight, very much resembles a human rocket. The bishop's gauntlet can fire an energy blast. [edit] Members

Denton Kent, Pawn. Unmasked in 1968. Sean Hanrahan, the original Queen's Bishop. [edit] Appearances

2:17