Difference between revisions of "The Living Nightmare"

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{{character infobox2
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|image        = Image:LivingNightmare.jpg
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|status      = Active
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|realname    = Inapplicable (current) or Unrevealed (former incarnations)
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|debut        = {{KBAC1}} [[1:1|#1]]
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|earliest    = 1962
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|origin      =
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|affiliation  = [[Honor Guard]]
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|baseops      = Mobile
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|rangeops    = Presumably Global
  
{{editMark
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|relatives    =
|notes =
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|aliases      =
This is one of a couple Herocopia pages that sadly, is just a shell of what it once was. We were fortunate that for a brief while, we had a contributor that focused on some richly detailed, well thought out articles for our site. I only remember a couple articles that he worked on. This one and the Mock Turtle.  Neither were preserved at the WayBack website, and unfortunately I have not been able to find versions anywhere else.  If the original contributor is out there (we lost the user list too), please feel free to rejoin us.  We intend to do everything we can to make sure that Herocopia will not be lost to us again.
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|occupation  =
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|birthdate    =
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|maritalstatus =
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|height      =
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|weight      =
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|eyes        = Red
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|hair        = None
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|headlines    = ''August 9, 1995'': '''Samaritan Checks Nightmare Rampage'''
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|appearances = {{KBAC1}} [[1:1|#1]]<br>
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{{LH}} [[LH:2|#2]]<Br>
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{{DA2}} [[DA2:1|#1]] <br>
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{{AC}}: [[{{AC}} No.26|#26]], [[{{AC}} No.31|#31]] <br>
 
}}
 
}}
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{{character page
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|intro        =The Living Nightmare was inadvertently created by a psychologist who attempted to eliminate fear but instead externalized the emotion into a violent and destructive physical manifestation of humanity's darkest emotions. The Living Nightmare has taken many forms over the years, even becoming a force for good on occasion.
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|history      =
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Except for its laboratory origin, very little is known about the Living Nightmare. In the mid-to-late 1960s, and again during the 1970s, the monster was mentally controlled by a courageous Marine pilot. Under the pilot’s influences, the Living Nightmare became a hero and member of [[Honor Guard]].
  
 +
Over the past few decades however, the Living Nightmare had become a nearly mindless, primal monster, inexplicably drawn to the super-powered beings who had contained it countless times in the past. The encounter with [[Samaritan]] in 1995 is a typical example. It was soundly defeated then, but it was not, and never seems to be permanent.
  
[[image:LivingNightmare.jpg||right]]
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The Living Nightmare’s appearance has changed over time, determined it would seem, by the good-versus-evil influences of the particular incarnation. Its most familiar and consistent visage is that of a dark, hulking figure, with multiple tentacles protruding from its skull, at least two sets of glowing red eyes, and a giant fang-filled mouth in its chest.
  
The Living Nightmare was inadvertently created by a psychologist who attempted to eliminate fear but instead externalized the emotion into a violent and destructive physical manifestation of society’s fears. The Living Nightmare has taken many forms over the years, even becoming a force for good on occasion.
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|powers      =
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As the physical manifestation of fear, the Living Nightmare has a host of powers, many of which remain barely understood.  
  
 +
[[image:manyNightmares.jpg|left|250px]]
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'''Superhuman Strength:''' The Living Nightmare is incredibly strong. Although the upper limits of its strength are unknown, it has been observed trading blows with the extremely powerful Samaritan and shrugging off Samaritan's Empyrean Web, which is capable of containing a tidal wave.
  
Contents
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'''Energy Drain:''' The Living Nightmare can leech energy from its opponents, causing them to grow weaker as they fight the monster. Any and all physical contact with the creature causes drainage.
[hide]
 
  
    1 Vital Statistics
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'''Nigh Invulnerable with Superhuman Durability:''' The Living Nightmare’s energy draining powers seem to protect it from many forms of attack, making it nigh-invulnerable. It can also survive in the vacuum of space.
    2 History
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    3 Personal Data
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'''Uncanny Senses:''' As of 1995, the Living Nightmare was inexplicably drawn to its super-powered enemies.
    4 Characteristics
 
    5 Powers
 
    6 Weaknesses
 
    7 Psychological Profile
 
    8 Speculations, Observations and Theories
 
    9 Headlines
 
    10 Appearances
 
    11 Timelines of Interest
 
    12 External Links
 
  
[edit]
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'''Teleportation:''' The Living Nightmare appears out of nowhere, making its attack all the more fearful.  It then “blinks out of existence” when too far away from its power source, fear.
Vital Statistics
 
  
Status: Active
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'''Shapeshifting:''' The Living Nightmare can change the shape of its body; this allows it to form wings which are capable of supporting it in sustained flight.
Real Name: Inapplicable (current) or Unrevealed (former incarnations)
 
Debut: Volume 1 Issue 1 ("In Dreams")
 
Earliest Known Appearance: 1962
 
Group Affiliation: Formerly Honor Guard
 
Base of Operations: Mobile
 
Range of Operations: Presumably global
 
[edit]
 
History
 
  
Place of Creation: Unknown
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'''Empathic Assault:''' The Living Nightmare can absorb fear, amplify it, and project the result back.  This appears to leave the target in a catatonic state, although it could potentially kill somebody by triggering cardiac arrest.
Known Relatives: Possibly Dr. Prochnow (creator)
 
Origin Revealed: Volume 1 Issue 1 ("In Dreams")
 
  
Very little is known about the history of the Living Nightmare, save for the fact that it was inadvertently created by a psychologist during an ill-conceived attempt to eliminate fear altogether. It is also known that during two periods, the monster was mentally controlled by a courageous Marine pilot. Under the pilot’s influence, the Living Nightmare became a hero and even joined Honor Guard.
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'''Weaknesses'''
  
By 1995, however, the Living Nightmare had become a nearly mindless, primal monster inexplicably drawn to the super-powered beings who had contained it countless times in the past. During this period, it confronted Samaritan and was soundly defeated again.
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The Living Nightmare is powered by raw fear and can be defeated if isolated from these emotions (by sending it into space, for example). In addition, the tentacles on its head are said to be fear-receptors, and the creature has occasionally been defeated by blocking or modifying its access to the fear around it.
[edit]
 
Personal Data
 
  
Other Aliases: None known
 
Nicknames: None known
 
Occupation: Inapplicable (current incarnation); marine pilot (former incarnation)
 
Legal Status: Unknown; formerly United States citizen, presumably with no criminal record (former incarnation)
 
Dual Identity: Presumably secret
 
Marital Status: Inapplicable (current); Unknown (former incarnation)
 
[edit]
 
Characteristics
 
  
Height: x'xx"
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'''Psychological Profile'''
Weight: xxx lbs (xxx kg)
 
Eyes: Red
 
Hair: None
 
Skin: Pitch black
 
Unusual features: The Living Nightmare’s appearance likely changes with each incarnation, but as of 1995 it had several tentacles on its head, at least two sets of glowing red eyes, and a giant fang-filled mouth in its chest.
 
[edit]
 
Powers
 
  
Powers: As the physical manifestation of fear, the Living Nightmare has a host of powers, many of which are still poorly understood. Documented abilities include:
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In most incarnations, the Living Nightmare has been a mindless creature who relentlessly attacks its enemies until on the verge of defeat or separated from a source of fear. It seems consumed by rage, blindly lashing out at its enemies.  Fortunately, this also meant it was a rather stupid and predictable creature that could be maneuvered into tactically compromising situations during combat. During this time, it displayed no ability to communicate beyond growls, roars, and other incoherent noises.
  
    Superhuman Strength: The Living Nightmare is incredibly strong. Although the upper limits of its strength are unknown, it has been observed trading blows with the extremely powerful Samaritan and shrugging off Samaritan's Empyrean Web, which is capable of containing a tidal wave.
+
However, when it reconstituted itself and escaped confinement on Kirby Mountain, it apparently had reached a point in its evolution where it became sentient. It learned to override the Domina-Rays which were being used to control it by observing members of Honor Guard conquering their fears, and spoke its first words before leaving the fight to hunt down and defeat Doctor Dominax. Currently, it speaks in short sentences, with somewhat choppy grammar, but it is capable of communicating deep concepts and speaking in metaphor, which implies that its intellect is greater than its speech would suggest.
    Energy Drain: The Living Nightmare can leech energy from its opponents, causing them to grow weaker as they fight the monster. Any and all physical contact with the creature causes drainage.
 
    Invulnerability and Superhuman Durability: The Living Nightmare’s energy draining powers seem to protect it from many forms of attack, making it nigh-invulnerable. It can also survive in the vacuum of space.
 
    Uncanny Senses: As of 1995, the Living Nightmare was inexplicably drawn to its super-powered enemies.
 
    Teleporation: The Living Nightmare appears out of nowhere, and it “blinks out of existence” when too far away from his power source, fear.
 
    Reconstruction: Despite being defeated numerous times, the Living Nightmare has always reconstituted and returned, though the nature of each incarnation may vary.  
 
  
Abilities: No known special abilities.
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|equipment    =
Strength level: Strength level unknown, but rivals that of Samaritan and other powerhouses.
 
[edit]
 
Weaknesses
 
  
The Living Nightmare is powered by raw fear and can be defeated if isolated from these emotions (by sending it into space, for example). In addition, the tentacles on its head are said to be fear-receptors, and the creature has occasionally been defeated by blocking or modifying its access to the fear around it.
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|observations =
[edit]
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Psychological Profile
+
|speculations =
 +
* [[Samaritan]] observes that the Living Nightmare always seems to attack him when he is tired and theorizes this might "be a function of its current incarnation..." Whether the creature actually has the uncanny ability to sense when one of its prey is tired or weak, is suspect but not confirmed.  
  
In its current incarnation, the Living Nightmare is a mindless creature who relentlessly attacks its enemies until on the verge of defeat or separated from a source of fear. It seems consumed by rage, blindly lashing out at its enemies.
+
* During at least one of its heroic manifestation phases, it seemed to be encased in a suit of armor built in a similar likeness to its evil incarnations as the Living Nightmare.  
  
The Living Nightmare is also an incredibly stupid and predictable creature that can be maneuvered into a tactically disadvantageous position during combat. It has shown no ability to communicate beyond growls, roars, and other incoherent noises.
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* Since it draws its power from human fear, the upper limit of its powers is unknown. Hypothetically, in a sufficiently stressful situation such as an alien invasion, the combined fears of the world's population could render it unstoppable.
[edit]
+
|timelines    =
Speculations, Observations and Theories
 
  
    In Vol. 1, Issue 1, Samaritan observes that the Living Nightmare always seems to attack him when he is tired and theorizes this might "be a function of its current incarnation..." Whether the creature actually has the uncanny ability to sense when one of his enemies is tired or weak has not been confirmed.
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|footnotes    =
  
    Samaritan goes on to narrate: "I’ll have to take that up with Dr. Prochnow..." Dr. Prochnow has not appeared yet, but this could be a reference to the Living Nightmare’s creator. Alternately, he could merely be a leading psychologist and/or the world's foremost expert on the Nightmare.
+
}}
  
    In the one clear image we've seen of the Nightmare in one of its heroic phases, its appearance was different in minor but noticeable ways. In fact, the creatures somewhat resembled a suit of armor built in the likeness of the Living Nightmare.
 
  
[edit]
 
Headlines
 
  
    August 9, 1995: Samaritan Checks Nightmare Rampage
 
  
[edit]
 
Appearances
 
  
1:1 Living Nightmare ambushes Samaritan at the end of a long day, but is defeated ("blinks out of existence") after Samaritan carries it into space and hurls it towards the sun.
 
  
LH:2 Living Nightmare is seen picking cars up off the road, until Atomicus intervenes.
 
  
DA2:1 Living Nightmare is an Honor Guard member (Dec. 1976)
 
[edit]
 
Timelines of Interest
 
  
The Living Nightmare
 
  
Honor Guard
 
  
[[Category: Villains | Heroes | Other]]
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[[Category: Villains|Living Nightmare]][[Category: Heroes|Living Nightmare]]

Latest revision as of 13:17, 24 March 2026

Logo-slim.png
Sample.gif
The Living Nightmare
LivingNightmare.jpg
© Juke Box Productions


AstroFacts


Status: Active
Real Name: Inapplicable (current) or Unrevealed (former incarnations)
Earliest Appearance: 1962
Affiliation: Honor Guard
Base of Operations: Mobile
Range of Operations: Presumably Global


Personal Data


Eyes: Red
Hair: None


InfoDump


Headlines: August 9, 1995: Samaritan Checks Nightmare Rampage
Appearances (in Publication Order): Kurt Busiek's Astro City Vol.1 #1

Astro City: Local Heroes #2
Astro City: The Dark Age Book Two #1
Astro City: #26, #31


Event Timeline

Sample.gif



The Living Nightmare

The Living Nightmare was inadvertently created by a psychologist who attempted to eliminate fear but instead externalized the emotion into a violent and destructive physical manifestation of humanity's darkest emotions. The Living Nightmare has taken many forms over the years, even becoming a force for good on occasion.

History

Except for its laboratory origin, very little is known about the Living Nightmare. In the mid-to-late 1960s, and again during the 1970s, the monster was mentally controlled by a courageous Marine pilot. Under the pilot’s influences, the Living Nightmare became a hero and member of Honor Guard.

Over the past few decades however, the Living Nightmare had become a nearly mindless, primal monster, inexplicably drawn to the super-powered beings who had contained it countless times in the past. The encounter with Samaritan in 1995 is a typical example. It was soundly defeated then, but it was not, and never seems to be permanent.

The Living Nightmare’s appearance has changed over time, determined it would seem, by the good-versus-evil influences of the particular incarnation. Its most familiar and consistent visage is that of a dark, hulking figure, with multiple tentacles protruding from its skull, at least two sets of glowing red eyes, and a giant fang-filled mouth in its chest.

Powers

As the physical manifestation of fear, the Living Nightmare has a host of powers, many of which remain barely understood.

ManyNightmares.jpg

Superhuman Strength: The Living Nightmare is incredibly strong. Although the upper limits of its strength are unknown, it has been observed trading blows with the extremely powerful Samaritan and shrugging off Samaritan's Empyrean Web, which is capable of containing a tidal wave.

Energy Drain: The Living Nightmare can leech energy from its opponents, causing them to grow weaker as they fight the monster. Any and all physical contact with the creature causes drainage.

Nigh Invulnerable with Superhuman Durability: The Living Nightmare’s energy draining powers seem to protect it from many forms of attack, making it nigh-invulnerable. It can also survive in the vacuum of space.

Uncanny Senses: As of 1995, the Living Nightmare was inexplicably drawn to its super-powered enemies.

Teleportation: The Living Nightmare appears out of nowhere, making its attack all the more fearful. It then “blinks out of existence” when too far away from its power source, fear.

Shapeshifting: The Living Nightmare can change the shape of its body; this allows it to form wings which are capable of supporting it in sustained flight.

Empathic Assault: The Living Nightmare can absorb fear, amplify it, and project the result back. This appears to leave the target in a catatonic state, although it could potentially kill somebody by triggering cardiac arrest.

Weaknesses

The Living Nightmare is powered by raw fear and can be defeated if isolated from these emotions (by sending it into space, for example). In addition, the tentacles on its head are said to be fear-receptors, and the creature has occasionally been defeated by blocking or modifying its access to the fear around it.


Psychological Profile

In most incarnations, the Living Nightmare has been a mindless creature who relentlessly attacks its enemies until on the verge of defeat or separated from a source of fear. It seems consumed by rage, blindly lashing out at its enemies. Fortunately, this also meant it was a rather stupid and predictable creature that could be maneuvered into tactically compromising situations during combat. During this time, it displayed no ability to communicate beyond growls, roars, and other incoherent noises.

However, when it reconstituted itself and escaped confinement on Kirby Mountain, it apparently had reached a point in its evolution where it became sentient. It learned to override the Domina-Rays which were being used to control it by observing members of Honor Guard conquering their fears, and spoke its first words before leaving the fight to hunt down and defeat Doctor Dominax. Currently, it speaks in short sentences, with somewhat choppy grammar, but it is capable of communicating deep concepts and speaking in metaphor, which implies that its intellect is greater than its speech would suggest.


Speculations, Theories

  • Samaritan observes that the Living Nightmare always seems to attack him when he is tired and theorizes this might "be a function of its current incarnation..." Whether the creature actually has the uncanny ability to sense when one of its prey is tired or weak, is suspect but not confirmed.
  • During at least one of its heroic manifestation phases, it seemed to be encased in a suit of armor built in a similar likeness to its evil incarnations as the Living Nightmare.
  • Since it draws its power from human fear, the upper limit of its powers is unknown. Hypothetically, in a sufficiently stressful situation such as an alien invasion, the combined fears of the world's population could render it unstoppable.